My favorite move in the game... through the legs.
Never give up never surrender.
Kovachoo... Do it Shero
Syniper folding on top of the crease and then tasting dark justice... No homo.
Saturday, February 28, 2009
Tuesday, February 24, 2009
Avoiding the Pause Glitch
Recently saw this post on Eashl Forums
So it turns out only 2 people need to press start at the end game screen for the game to count but everyone should do it anyway just to be safe.
Cheerio!
(Go Patch!)
So, the game is finally over, you won! Wait a minute... the grades show up right away and you don't get the menu like you normally do. They pause glitched the game and the game will not count if;
1) If you press "A", the game will proceed to "Waiting for users" and keep looping forever.
2) If you go back to your dashboard thinking the game "froze" or "lagged out"
So, to prevent them from getting what they wanted... simply press "Start" when the grades show up (DONT PRESS "A"), it will bring up the regular end-game menu, simply quit out of the game like any other game you would've quit. It is very important that everyone on your team presses start and quits out like a regular game. If anybody presses "A" or goes to the dashboard, you're toast. That game won't count and you officially wasted the last half hour.
This will prevent the game from lagging out and never getting your "W".
Hopefully this will help a lot of people to get their rightfully deserved wins.
So it turns out only 2 people need to press start at the end game screen for the game to count but everyone should do it anyway just to be safe.
Cheerio!
(Go Patch!)
Wednesday, February 18, 2009
Woooooooooooooooooooooooooooooooooooooo
Here are the release notes for the second patch.
Exploit fixes:
-Prevent players from entering games with attributes that are raised beyond the level they can reach with the card they are entitled to have. Players who have elevated their attributes this way should reset their character by changing the type and reassigning their points. Wooo
-Limit the size of human goalies in OTP/EASHL games to 6'4" (NOTE: it will still allow them to be set larger, but the actual height in game will not go above the new limit). More Wooo
-Fixed some problems that could cause the game to hang or go out of sync when pausing.
- Prevent use of LB to get up instantly after being knocked over. Whatev
-Reduce accuracy of shooting while using vision control to skate backwards. Wooo
-Prevent high, accurate slap shots from in close to the net. Wooo
Other changes:
-Reduced the ease of beating the goalie on the short side. Wooo
-Decrease the tendency of the goalies to use a desperation save unnecessarily. Wooo cuz we score anyway
-Strict calling of interference, though you can still clear players directly in front of the net without getting called for interference. Wooo for disciplined players. Booo for Yan, Barton, Syniper, Candyman, Eric, Eric, Eric, Zero, Zulu, Eric, Nikrandt, Eric etc.
-Added stick lift to Classic controls using LB+X(XBox) /L1+Square(PS3). It is also on R3 (press Right Stick). Wooo for Eric, Barton. Whatev for normal people.
-Fixed shot targeting using the Always Up control when skating down ice.
-Added new NHL rule to locate face- offs in the attacking zone to start a powerplay. Wooo
- Prevent CPU players from getting delay of game penalties frequently while clearing the puck from their zone.
- Prevent puck from being poke checked away from the goalie when he has it covered under his glove. Didn't realize it was that big of an issue.
-Reduced the amount of time it takes to get control of the last man back, holding RT(Xbox)/R2(PS3) offline
-Reduced the amount of time it takes to get control of the goalie, holding LB+A(Xbox)/L1+X(PS3) offline
-Reduce the range of heights on randomly generated CPU players, including goalies.
-Eliminate the ability to accelerate and maintain high speed while stick lifting.
-More penalties for high sticking when stick lifts are done from behind the opponent. Meh.
-Made the colours of the OTP/EASHL indicators more distinct (yellow and orange). Wooooooo
-Made face-off outcomes slightly more random and slightly less dependent on attributes.
-Added assistance to prevent one-timer and shot attempts from leading to accidental hits and interference penalties. Woooooooooooooooooooooooooo
-Goalie tuning to increase goal-scoring a bit to compensate for taking away the easy short-side high goals. Woooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
-Improve hit stat tracking to not count all of the small bumps in front of the net.
-Increased injuries caused by CPU teams.
-Prevent puck from being launched with very high speed following a hit.
-AI tuning for superstar. The Aggression slider now affects how intense the CPU team is on that difficulty level.
The patch is out for PS3, but not yet for Xbox360.
Should be about a week or so.
Do it.
Exploit fixes:
-Prevent players from entering games with attributes that are raised beyond the level they can reach with the card they are entitled to have. Players who have elevated their attributes this way should reset their character by changing the type and reassigning their points. Wooo
-Limit the size of human goalies in OTP/EASHL games to 6'4" (NOTE: it will still allow them to be set larger, but the actual height in game will not go above the new limit). More Wooo
-Fixed some problems that could cause the game to hang or go out of sync when pausing.
- Prevent use of LB to get up instantly after being knocked over. Whatev
-Reduce accuracy of shooting while using vision control to skate backwards. Wooo
-Prevent high, accurate slap shots from in close to the net. Wooo
Other changes:
-Reduced the ease of beating the goalie on the short side. Wooo
-Decrease the tendency of the goalies to use a desperation save unnecessarily. Wooo cuz we score anyway
-Strict calling of interference, though you can still clear players directly in front of the net without getting called for interference. Wooo for disciplined players. Booo for Yan, Barton, Syniper, Candyman, Eric, Eric, Eric, Zero, Zulu, Eric, Nikrandt, Eric etc.
-Added stick lift to Classic controls using LB+X(XBox) /L1+Square(PS3). It is also on R3 (press Right Stick). Wooo for Eric, Barton. Whatev for normal people.
-Fixed shot targeting using the Always Up control when skating down ice.
-Added new NHL rule to locate face- offs in the attacking zone to start a powerplay. Wooo
- Prevent CPU players from getting delay of game penalties frequently while clearing the puck from their zone.
- Prevent puck from being poke checked away from the goalie when he has it covered under his glove. Didn't realize it was that big of an issue.
-Reduced the amount of time it takes to get control of the last man back, holding RT(Xbox)/R2(PS3) offline
-Reduced the amount of time it takes to get control of the goalie, holding LB+A(Xbox)/L1+X(PS3) offline
-Reduce the range of heights on randomly generated CPU players, including goalies.
-Eliminate the ability to accelerate and maintain high speed while stick lifting.
-More penalties for high sticking when stick lifts are done from behind the opponent. Meh.
-Made the colours of the OTP/EASHL indicators more distinct (yellow and orange). Wooooooo
-Made face-off outcomes slightly more random and slightly less dependent on attributes.
-Added assistance to prevent one-timer and shot attempts from leading to accidental hits and interference penalties. Woooooooooooooooooooooooooo
-Goalie tuning to increase goal-scoring a bit to compensate for taking away the easy short-side high goals. Woooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
-Improve hit stat tracking to not count all of the small bumps in front of the net.
-Increased injuries caused by CPU teams.
-Prevent puck from being launched with very high speed following a hit.
-AI tuning for superstar. The Aggression slider now affects how intense the CPU team is on that difficulty level.
The patch is out for PS3, but not yet for Xbox360.
Should be about a week or so.
Do it.
Tuesday, February 17, 2009
Meet the Team Mark II
Monday, February 16, 2009
Pensblog Skating Event (Reminder)
Pensblog Skating Event Details
Date: Saturday, February 21, 2009
Time: 6:00pm - 8:00pm
Location: The Rink at PPG Place
City/Town: Pittsburgh, PA
We would need 20 people in order to get a group rate. We can also have a private skating session if that's what everyone wants to do. Feel free to invite friends. Admission without a group rate is $7, and skate rentals are $3.
Aside from thePensBlog c-bloggers, there are currently 4-5 team members planning to go. It is possible we may be going somewhere to eat afterwords. Please check back for any event changes.
Thursday, February 12, 2009
Meet the Team
Monday, February 9, 2009
tPB -- Producing Legendary Players...
Friday, February 6, 2009
Change of Scenery
As you may of noticed, your bookmarks to this lovely site no longer work.
That is because we have made the transition from fake farm team to full blooded badasses complete.
New banner, new address, new attitude.
Do it.
That is because we have made the transition from fake farm team to full blooded badasses complete.
New banner, new address, new attitude.
Do it.
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